AI Insights · Timothy · January 2023
Top 5 First Person Games in Uruguay Q4 2022
Discover the performance of the top 5 first-person games in Uruguay during Q4 2022 on a unified platform, including their weekly downloads, revenue, and active user trends.
In the fourth quarter of 2022, the top 5 first-person games in Uruguay showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a consistent increase in weekly revenue, starting at approximately $2.9K at the end of September and peaking at about $6K in the week of November 7. Weekly downloads fluctuated, reaching a low of 1.2K in early December and a high of 2K in the final week of the year. Active users started at around 21.7K and saw a slight increase, finishing the quarter at approximately 22.6K.
Minecraft by Mojang had a steady revenue stream, with a notable peak of around $1K in the last week of December. Downloads showed an upward trend, starting at 92 and reaching 221 by the quarter's end. Active users remained relatively stable, starting at 12.1K and ending at about 12.6K.
Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced varied weekly revenue, peaking at approximately $621 in the final week of December. Downloads saw a high of 499 in mid-October and a low of 184 in mid-December. Active users peaked at 617 in mid-October but declined to 377 by the end of the year.
Blackjack 21: Blackjackist from KamaGames had fluctuating revenue, peaking at around $440 in mid-October and ending the quarter at $317. Downloads were relatively low, with a high of 141 in late September and a low of 72 in mid-December. Active users saw a decline from 297 in late September to 192 by the end of December.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a varied revenue trend, peaking at approximately $341 in the last week of December. Downloads fluctuated, with a high of 1.9K in mid-October and a low of 642 in mid-December. Active users saw a peak of 9.9K in mid-October but declined to 7.3K by the end of the year.
For more detailed insights on app performance, visit Sensor Tower.